MapsbeginnerUpdated: 9/22/2026

Violence District Map List: Mercy Hospital, Village & More

Browse the complete Violence District map list from Mercy Hospital to Woodview Cabin, with map names and key rooftop routes every survivor should learn.

Memorizing the Violence District map list is the single highest-ROI habit a new survivor can build, because every chase, every generator route, and every unhook decision in this Roblox 1v5 horror game is shaped by the tiles you happen to load into. The roster of arenas is small enough to learn in a weekend but varied enough that loadout choices shift map by map, so a survivor who has not internalized Mercy Hospital's rooftop geometry or the Woodview Cabin window chains will bleed value from every match they queue.

The Full Violence District Map List at a Glance

The current Violence District all maps roster sits at seven confirmed indoor and outdoor arenas, each with its own pallet economy, loop density, and killer-favorability profile. The community tracks these on shared spreadsheets, and although the developer VIOLENCE DISTRICT (the Roblox group owned by Cerealboii / yousef) has not published a strict rotation schedule, map voting in the lobby plus offering system means every queue can surface any tile from the official Violence District page on Roblox.

#Map NameIndoor / OutdoorTile FamilyChaser BiasBest Survivor Role
1Mercy HospitalIndoorMulti-floorMediumRooftop runner
2VillageOutdoorOpen with wallsLowLooper
3Woodview CabinIndoorSingle-floor mazeHighWindow-tech
4Site 68IndoorLab corridorMediumPallet saver
5Space StationIndoorVertical sci-fiMediumVertical reader
6The AsylumIndoorLong hallsHighSound-tracker
7BackwaterOutdoorWoods + shackLowStealth runner

The seven tiles above represent the confirmed pool as of the [CURE] Violence District alpha, and most survivor lobbies will rotate through two to three of them per session. The map names are stable across patches, but small geometry tweaks (extra pallet, blocked window, generator spawn shift) ship with every major update, so the loop route you learned last month may need a quick recheck after a patch lands.

How Maps Get Picked

Lobby voting is the primary driver, with a small offering item letting individual players nudge the rotation. Map offering rarity is the same tiered system used for other consumables, and a single high-rarity offering can swing a five-player lobby toward one tile. There is no ranked mode in alpha, so the rotation leans casual and you should expect to see Mercy Hospital, Village, and Woodview Cabin more often than the less popular tiles like Backwater.

Mercy Hospital — The Rooftop King

When survivors talk about the Violence District Mercy Hospital rooftop, they are usually describing a specific path on the top floor that lets a chased survivor reset a chase twice before the killer breaks line of sight. The rooftop tile is a flat square ringed by a low wall, with two window vaults and one pallet at the time of writing. Because the killer has to break line of sight to come around the long way, even mid-tier killers like The Stalker lose a half-chase on this loop if the survivor holds the window vault until the last possible second.

Why Mercy Hospital Is the Most-Learned Map

Mercy Hospital shows up in roughly a third of casual lobbies by community count, which makes it the practical first stop on any new player's training plan. The ground floor is a tight pallet maze with two long hallways leading to the stairwell, and the rooftop is reachable from either hall within about 12 seconds of running. A survivor who can clear the rooftop, drop back to the second floor via the side stairwell, and chain into a ground-floor pallet will often buy enough time for two generators to finish.

FloorKey TileLoop TypeAvg. Time Bought
GroundHall A palletLinear stun5-7 s
GroundHall B palletLinear stun5-7 s
2FConnector roomWindow chain9-11 s
RooftopWindow + pallet comboDouble reset14-18 s

The Violence District Mercy Hospital rooftop is also the easiest place to practice Fast Vault timing because the window frames are clean rectangles with no decoration. New players who struggle with the input buffer should grind rooftop windows specifically before moving on to the more ornate window tech on Site 68.

Common Mistakes on Mercy Hospital

The most common mistake is dropping from the rooftop too early, which throws away the most powerful reset tile in the map. A second common mistake is trying to use the second-floor window as a primary loop, because the window has only one good entry direction and a killer with a vertical power like The Abysswalker can punish it. The third mistake is healing near the rooftop door — killers often path through the stairwell when they lose chase, and an unhealed survivor on the rooftop is a free down.

Village — The Outdoor Looper's Playground

The Violence District Village map is a wide outdoor arena with low stone walls, scattered shacks, and roughly five strong wall loops plus a long shack that powers the most-used infinite-style chain in the entire game. The map is the polar opposite of Mercy Hospital: it has no rooftop, no second floor, and almost no indoor tile, so the chase dynamic is almost entirely about wall cycling and shack kiting.

Village Wall Cycling Explained

Wall cycling is a 1v5 technique where the survivor runs in a tight circle around a low wall, forcing the killer to commit to breaking the wall or going around. The killer can sometimes break the wall, but on most walls in the Village map the break animation is long enough that the survivor can rotate to the next wall before the killer recovers. Chained wall cycles in Village routinely buy 20+ seconds per loop, which is more than double the average Mercy Hospital pallet.

Wall LoopWall LengthPallet BackupBest Killer Counter
North wallLongYesThe Slasher (smash through)
East wallMediumYesMichael Myers (stalk + punish)
South wallShortNoJason (tank through wall)
West wallLongYesThe Stalker (mindgame)
Shack loopExtra-longInternalNone — pure infinite

The shack loop on the Violence District Village map is the closest thing the game has to an infinite, and it is the reason the map is widely considered the survivor-favored tile in the current rotation. Two survivors coordinating inside the shack can effectively hold one killer for a full minute, which is enough time for three generators to finish if the rest of the team plays cleanly. Because so much of the map is wall-based, the Violence District loop spots guide is the natural next read after this article.

When Village Favors the Killer

Village is not a free win for survivors. Killers with a wall-break power like Jason or The Slasher can short-circuit the wall cycle, and a coordinated killer who tracks the survivor's pre-drop route can punish the rotation. The map is also exposed — there are very few breakable walls inside the tiles, which means a stealth build with Ghost Stride and Iron Will perks is often stronger on Village than a flashlight or heal build.

Woodview Cabin — The Single-Floor Maze

The Violence District Woodview Cabin is a single-floor wood cabin interior with at least four window vaults, three pallets, and a long main hallway that funnels every chase into one of two directions. The map is the smallest confirmed arena in the pool, and because there is no rooftop and no second floor, almost every chase ends in either a window tech play, a pallet stun, or a down. New players tend to die fast on Woodview Cabin because the corridors are short and the windows are tight, but the same compactness makes the map an excellent training ground for Window Vault timing.

Window Vault Mastery on Woodview

Window tech in Violence District is the practice of starting a vault animation and then canceling it at the last frame to bait the killer into a long vault animation. On Woodview Cabin, the four windows are spaced close enough that a survivor can chain two window-tech baits in a single chase, which forces the killer to commit to a long vault that the survivor then punishes with a fast window into the next room.

WindowApproach SideVault Cancel WindowCommon Mistake
Main hall W1North0.25 sCanceling too early
Main hall W2South0.30 sLate cancel = full vault
Side room W1East0.20 sSkipping into the wall
Side room W2West0.25 sForgetting the pallet behind

The Violence District Woodview Cabin is also a strong test for survivor communication, because the long main hallway means a chasing killer will inevitably spot a teammate running across to a generator on the far side. Calling out "killer in main hall" early is the difference between a clean four-man escape and a three-man with a sacrifice.

Why Woodview Punishes Slow Loaders

Because the map is small, killers reach chase-ready distance in 3-4 seconds instead of the 7-10 seconds it takes on Mercy Hospital or Village. Survivors on Woodview cannot afford to take their time on generators, and a player who reads the map at a slow pace will be in chase within the first 30 seconds of the match. Pairing Woodview with a fast-heal item build (bandage or med-kit) is one of the most common mid-level survivor loadouts.

Site 68, Space Station, The Asylum, and Backwater

The four remaining tiles in the Violence District all maps pool are less common in casual rotation, but they each have signature chase routes that a survivor should be able to identify at a glance. Together they make up roughly 30% of lobbies in a typical week of play, and skipping them on a training plan is a mistake because map voting can still push them into rotation.

Site 68 — The Lab Corridor

Site 68 is a research-lab interior with long corridors, glass walls, and a single elevated control room that acts as a soft rooftop. The map favors killers with chase-length power like The Stalker, and the corridors are wide enough that a well-placed Slow Vault can buy a clean reset. The window tech on Site 68 is harder than Woodview because the window frames have decorative panels that catch the camera, so new players often need a few matches on this map before the input feels natural.

TileWindow Tech DifficultyPallet DensityBest Survivor Item
Main corridorHighMediumBandage
Control roomMediumLowFlashlight
Side labLowHighMotion tracker

The Violence District map rotation on Site 68 leans toward long chases, so a killer with a slow power (The Stalker, Michael Myers) will feel oppressive here. If you spawn into Site 68 as a survivor, the right call is usually to split into two generator pairs and avoid running near the control room until late game.

Space Station — Vertical Map Dominator

The Space Station map is the only map in the pool with a true vertical layer system, where the survivor can drop from an upper ring to a lower ring via one of three hatches. The map is small in floor area but tall in usable space, which makes it the only arena where a vertical killer like The Abysswalker has a real advantage. Survivors on Space Station should always check the hatch positions before starting a generator, because dropping through a hatch mid-chase is the cleanest reset in the game.

The Asylum — Long Halls and Sound Tracking

The Asylum is a long-corridor tile with very few windows and almost no wall cycling, so the chase dynamic is entirely about running the hall and dropping a pallet at the end. Sound is louder on The Asylum than on any other map because the corridors are narrow and reflective, which makes Iron Will a near-mandatory perk for solo queue on this tile. The map is also a strong training environment for the bandage build, because healing windows between chases are very short.

Backwater — Woods and Stealth

Backwater is the second outdoor map in the pool and the most stealth-friendly tile in the game. The map has dense tree cover, only two strong loops, and a single shack that functions as a last-resort reset. Stealth builds with Ghost Stride, Iron Will, and a quiet-footprint item are at their best here, and killers with limited chase range (Michael Myers in particular) can struggle to close distance. Because Backwater is rare in rotation, it is a great surprise pick in offering-driven lobbies.

Reading Map Cues Before the Match Starts

Every map in the Violence District map names list has a tell you can read in the first ten seconds of the match, and the best survivors use those tells to plan their generator route before the killer has even closed the first chase. The pre-match read is also the cleanest place to layer in your perk and item choices, because some perks (like info-denial stealth perks) are wasted on Mercy Hospital but mandatory on The Asylum.

TellMapWhat It Means
Hall light flickerMercy HospitalRooftop path is open
Tree shadowsVillageWall cycle is primary loop
Wood creak soundWoodview CabinWindow chain is the play
Glass wall humSite 68Corridor chase incoming
Hatch hissSpace StationVertical reset is live
Echo footstepThe AsylumSound-tracking killer is favored
Wind in treesBackwaterStealth build is the play

Pairing the right tell with the right perk is a big part of solo queue consistency. If you load into Backwater with a flashlight build, you are not only wasting the build but also missing the strongest map for your stealth perks, which is why the Violence District perk list guide is worth a read after this article.

Building a Map-Aware First-30-Seconds Plan

A good first-30-seconds plan has three steps: identify the map from the lobby background, look for the tell, and pick a generator route that avoids the strongest killer counter. On Mercy Hospital, that usually means starting on the second-floor generator so you can pivot to the rooftop if the killer is fast. On Village, that means starting on a generator near the long wall so you can chain into the wall cycle if you are spotted. On Woodview, that means starting on a generator near the main hall pallet so you are never more than four seconds from cover.

Picking a Map to Grind First

For a brand-new survivor, the right grind order is Mercy Hospital first, Village second, and Woodview Cabin third. Mercy Hospital has the highest lobby frequency, so learning it gives the most immediate return on time. Village is the most chase-favorable map, so grinding it builds the wall-cycling muscle memory that transfers to every other outdoor tile. Woodview is the hardest map to play well, so by the time you are comfortable there, the rest of the pool will feel easier by comparison.

MapGrind PrioritySkill It BuildsHours to Competence
Mercy Hospital1stVertical reset6-8 h
Village2ndWall cycling5-7 h
Woodview Cabin3rdWindow tech8-10 h
Site 684thSlow vault6-8 h
Space Station5thVertical map read4-6 h
The Asylum6thSound discipline4-5 h
Backwater7thStealth routing3-4 h

The numbers above are community-reported averages from solo queue players, so they will not match your experience exactly, but they are a useful gut-check for setting expectations. Most survivors reach a comfortable competence on the top three maps within about 20 hours of play, which is the point at which solo queue win rate starts to climb above 40%.

Pairing Map Knowledge With Loadout

Map knowledge and loadout choice reinforce each other, and the wrong loadout on the wrong map will mask your skill. A survivor who has grinded Mercy Hospital but never plays with Borrowed Time will lose chase rescues that the perk would have saved, while a survivor who plays only Village but never equips a wall-cycle-friendly item like the motion tracker will leak information unnecessarily. The cleanest way to align the two is to pick two maps as your main rotation, then build two loadouts that fit each.

Frequently Asked Questions

How many maps are in Violence District right now?

The Violence District all maps pool currently sits at seven confirmed arenas as of the [CURE] alpha build: Mercy Hospital, Village, Woodview Cabin, Site 68, Space Station, The Asylum, and Backwater. The developer has hinted at an eighth tile in the next major content drop, but it has not been confirmed.

What is the best map for solo queue in Violence District?

Village is generally the best solo queue map because of its strong wall cycles and the long shack loop, which give a solo survivor the most independent chase time without teammate support. Mercy Hospital is the second-best, though the rooftop path requires more map knowledge to use cleanly.

Where is the rooftop on Mercy Hospital and how do I get there?

The Violence District Mercy Hospital rooftop is on the top floor of the main building, accessible from either the east or west stairwell that branches off the long second-floor hallway. From the ground floor, run to either end of the main hall, take the stairs up, then go up one more flight to the rooftop door.

Is Woodview Cabin a good map for beginners?

Woodview Cabin is not the best first map because the corridors are short and killers reach chase distance very quickly, but it is a great second map to grind for building window-tech muscle memory. Pair it with a heal-focused build so the short chase windows between pallets do not snowball into a down.

Does map voting actually work in Violence District?

Yes, the lobby map vote lets the five survivors pick the rotation, and a high-rarity map offering from any one player can push the lobby toward a specific tile. The killer does not get a vote, so a coordinated survivor team can lock in a survivor-favored map like Village or Mercy Hospital most nights.